support_meet_norm

COMING SOON ON KICKSTARTER


We have spent our spare time to work out the game concept and make a prototype for Meet Norm. Unfortunately, like most indiegame developers, we don't have the budget to create a game like Meet Norm and that's why we need your help. It would be a dream come true to work out Meet Norm the way the game deserves and make a kickass game!

NORM NEEDS
$75,000

NORM HAS
$ 0

NEWS

OUR GOAL

Our goal is to create a game for both casual and hardcore players. Meet Norm will be a fun to play, wicked and challenging platformer. Escape from Norm's enemies and get him home before he gets eaten!

BE A PART OF OUR WORK
NORM NEEDS YOU!

HEY, I'M NORM!

MeetNorm_About

HELP ME WITH MY ADVENTURES!

The player will crawl in the skin of Norm. Norm is a teenage worm with an anxiety disorder. So he's practically scared of everything. He doesn't get out much because of his fears so he spends his days gaming. His dad doesn't really understand his condition and thinks he just needs a push, so he kicks him out of the house. From that moment on Norm gets in all kinds of trouble.

The panic system: A key feauture of the game is Norms' panic system. Because of his anxiety disorder it is important to keep him as calm as possible. If Norm gets hit, his panic bar will grow. If it reaches the max he will start hyperventilating and it's over. As the panic increases the ingame sight will decrease, Norm wil get tunnel vision and starts shiffering. So the amount of panic has influence on the gameplay. The panic will decrease over time (if you don't get hit by anything). The second way to decrease his panic is to pick up inhalers to prevent him from hyperventilating.

The hunt: Each world (containing 7/8 levels) will have one huge enemy who will be hunting you during your exploration of the levels. Norm needs to run like hell to escape this big chunk of madness. Aside from the big boss there will be lots of smaller enemies who will try to eat Norm or make his life miserable.

It's a small big world: Because Norm is so small, we will create the feeling that he's in a very big world. Objects and enemies will look enormous and the player will feel very small in a big world. For example: In the forest level there is a giant moose who will try to trample you and a huge mole who will try to eat you for lunch!

Vehicle Creatures: You can’t face the world on your own. You will need friends. You’ll get help from some cool vehicle creatures who will help you during your adventure. These creatures will help you escape the enemies who are hunting you.

world_Bosses

WORLD BOSSES

THE TEAM

  • ERIK

    GAME DIRECTOR

  • VINCE

    3D ARTIST

  • ANGELO

    PROGRAMMER

  • MARKUS

    COMPOSER

Two Steps Ahead and DreamInCode are working together to make this project a succes. Two Steps Ahead is owned by Erik who has been working on this project for over four years now (in his spare time). Erik was looking for an enthousiastic team to work with and found DreamInCode. DreamInCode is a young indy game development studio with two talented gamedevelopers (Vince and Angelo). They are dedicated to making kick-ass games that are fun and challenging to play. Don't hesitate to contact us. We love to hear your comments on our games and ideas so we can improve and make them even better.

dreamincode twostepsahead
meet_norm_Contact

CONTACT US

FEEL FREE TO SHARE IDEAS OR ASK QUESTIONS

meetnorm_store

SEE OUR OFFICIAL MEET NORM PRODUCTS